![]() ![]() If you use an elemental skill on a monster, you have a chance to inflict damage over time as well as the initial dps. Some monsters are more resistant to ice, others are more resistant to physical damage. Monsters also have these same different armors: physical, poison, fire, electric, ice, and can be affected in the same way. The same is true for each of the different elements. If you don't have enough "posion armor", then you can suffer major damage from the initial poison hit, with an added chance of damage over time. Your character and your enemies can all be damaged from elementals. I found a hammer that deals 200 extra damage, and wow! It is OP for my level, even at 50 (I got it ~30) There are five different types of "armor". Is that important?Īlso, since when does poison damage armor? I don't understand the element system in this game at all, so I just use basic damage types. I've invested nothing in reflecting missiles. I had a sneaking suspicion that removing armor wasn't the best way to go. ![]() Originally posted by Furry Eskimo:Cool, that helps. If possible try and get other forms of Health Bonuses from other Skills, Items and Enchants. Increase Max Health with Riechliu Skulls.ĭrink a Health Potion which acts like an extra Heal. Multiple Fire Minion Skulls can be stacked although their damage is only decent if paired with Minion Damage Socket Skulls. Multiple Playthroughs are useful for farming. Reflecting Missiles at 30% Chance from a random Blue Shield that can appear at the Blacksmith is an OP vanilla Item that helps tank Archers.Ĭasting Full Heal is good however it's often more efficient to gain that through Sets or Enchants. Reflecting Damage back is not too important. In fact the easiest way to Down Enemy Armor is by using Poison Types in a Weapon. Increasing Dps with a decent Crit Chance will overwhelm Armor. If Weapons and Skills carry Health Steal / Regen / Crit Heals then it's possible to tank many small armies of foes.Īrmor Rips are usually outperformed by Sockets that Add Damage. I recommend this TL2 Item List website to plan for future Items: What gems become amazing when stacked? What challenges my super regen powers? I also found a gem that causes skulls to spawn? People say it's kinda 'eh, but what if they're stacked? If I perform multiple playthroughs, can I get more and stack them? I also found a gem that sometimes casts full heal. The damage reflected ability looks cool, but I'm not sure how much it will actually, do? Can I reflect 100% of the damage back? That'd be useful! I'm not sure the armor stripping gem is worth it, since I so often kill enemies in 1-2 swings already. ![]() I'm just getting started on boosting my regen, but I wanted to know, are the other gems worth investing in? Originally posted by Furry Eskimo:I've sort of settled on the passive regen gem, and have ~230 hp a second. Here is a very good guide to Torchlight II gems: Either I have a gem-saver storage character, or, if I'm running a mod that gives me tons of stash-box storage, I will store them on a few pages in there. I absolutely save some gems for my future characters. For elemental protection, you would increase the amount of protection for that element, if you stacked 2 of the same gems. Damage reduction ones are favored: Eye of Grell and Skull of Limoany.Įffects from gems are usually stackable, i.e.: For the "fully heal self" gem, stacking them would increase the chance of getting the full heal. Skulls and eyes are often the best socketables. So, use a gem to add another type of damage. On your weapon, it's good to have more than one type of damage, as some monsters will have great resistance or be immune to one type of damage or another. The elemental protection gems are important as you get into the higher levels. If I'm using a lot of mana, I start adding mana regeneration gems. I'd say the hp regeneration gem is the most important. ![]()
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